However, they can be delivered at 16.7, 33.3 or 50ms intervals. Yes, the amount of frames output per second is indeed 30. The only problem is that the latter option isn't stable at all. Default runs the game with an unlocked frame-rate, while stable caps the output at 30fps. All four versions deliver two options for users to decide between: default and stable. Beyond that, the only difference in terms of cross-platform comparisons comes down to ambient occlusion - the base consoles look rather dithered here, while the enhanced machines deliver this aspect in a more attractive manner.īeyond resolution, performance is also a crucial aspect in how this game presents itself. The standard PS4 just about holds up, but it's not a great turnout, while Xbox One definitely suffers. Image clarity drops according as we descend the console power ladder, with the drop in resolution also impacting the quality of both texture filtering and anti-aliasing. There's a big gap that follows, with the vanilla PS4 dropping down to 1600x900, while Xbox One S languishes at a disappointing 720p. PlayStation 4 Pro follows up, with a 2304x1296 pixel-count, around 81 per cent of the X's output. Perhaps inevitably, sitting at the top of the pile is Xbox One X, delivering a native, locked 2560x1440. The main dividing factor though is, of course, resolution. If you're gaming on an enhanced machine, you're in for a good time, while the base machines can't really compete - a situation that's exaggerated owing to a key limitation in the game: its inability to deliver a capped 30 frames per second with consistent frame-pacing. The truth is that alongside recent releases like Resident Evil 2 Remake, Just Cause 4 and Ace Combat 7, there's another firm divide in the quality of the experience depending on the console you play. The question is, which console is most successful at locking to it? The answer is surprising. Not only that, but the new title aims high with a peak 60fps frame-rate. But a full-blooded home console sequel? That only arrived yesterday, with Square-Enix deploying the strengths of Unreal Engine 4 to deliver a new series entry with a far wider scale and scope compared to the originals. It's been just over 13 years since Kingdom Hearts 2 debuted on PlayStation 2, before continuing its journey via a range of handheld releases. We've been waiting for this one for quite some time.
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